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  • Object-Oriented Programming
  • Game Dynamics
  • 2D Interactive Prototyping
  • C++ Programming for Game
  • LUA Script
  • Open GL Programming
  • Graphics Programming
  • Graphical User Interface Development
  • 3D Mathematics
  • Game Computing
  • Initializing Direct3D
  • Vertex and Index Buffers
  • Single and MultiTexture Effects
  • Camera Management Systems
  • Compressed Textures
  • Object-Oriented Analysis and Design
  • Game Physics
  • Alpha Blending
  • Detailed of the Blinn - Phong
  • illumination model
  • Geometry Tessellation
  • Texture Coordinate Generation
  • Image Filtering and Sampling
  • Lightmapping
  • Texture Consolidation
  • Efficient Line of Sight Testing
  • The Radiosity Method-World Space Filtering
  • Barycentric Coordinates
  • Game Project Development
  • Game Engine Fundamentals
  • Physics – Engines
  • Game Engine Design
  • Special Effects Programming
  • Extensible Game Engine Architecture
  • Multiplayer Systems
  • Game Engine Programming
  • AI for Game Developers
  • Game Testing Rules