Game Management

Course Objectives
This course introduces students to the game development management by teaching students how to design and implement a 3D game engine. The course will cover the following topics.

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  • Programming
  • Game engine architecture
  • How Game Market Works
  • App world and Video Game Market
  • Simple game physics
  • Simple AI
  • Create an market good games
  • Multiplayer networking

The course has two components: Lecture and Laboratory. Both lecture and lab components are mandatory. Note speci?cally that the laboratory component is mandatory. All assignments, homework, quizzes, and exams are required.

Assignments
Assignments require writing programs to integrate and “glue” existing components into a game engine. You will be using the linux boxes in the Engineering Computing Center (www.ecc.unr.edu) in SEM 231. Each programming assignment will come with submission instructions. The set of assignments will culminate in a 3D game engine that you will use to build an exemplar 3D computer game.